![how to make a thumbnail for youtube with facerig how to make a thumbnail for youtube with facerig](https://i.ytimg.com/vi/3DAoTDbACAw/maxresdefault.jpg)
- #HOW TO MAKE A THUMBNAIL FOR YOUTUBE WITH FACERIG DRIVER#
- #HOW TO MAKE A THUMBNAIL FOR YOUTUBE WITH FACERIG FREE#
Since I am not going to do step by step of the demonstration how the set driven key works, if you are not already familiar with this techniques, I highly suggest visiting the official Autodesk site for more information about this specific subject.Īfter the process of set driven key, and moving the Jaw_Box_Ctrl, you will have something similar as a result:
#HOW TO MAKE A THUMBNAIL FOR YOUTUBE WITH FACERIG DRIVER#
The driver object will be the Jaw_Box_Ctrl and the driven the jaw_ctrl. And the left and right, in other words, Translate -X and +X from the Jaw_Box_Ctrl to the rotation -Y and +Y of the jaw_ctrl accordingly. So we are going to hook up the up and down in other words, Translate +Y and -Y from the Jaw_Box_Ctrl to the rotation -X and +X of the jaw_ctrl accordingly. Since our GUI jaw controller is flat square, it’s mean that we have four options of translation (up, down, left, right). Now we have the extra level of control for the jaw, it’s time to make the connection between that control (jaw_ctrl) and the jaw_Box_Ctrl (GUI controller). Making the connection with set driven key: Although creating controllers that control the joints before GUI is an extra step of flexibility, you may or not want in a specific project. Note: You could neglect the step of creating curve controllers for your joints and just connect the GUI controllers with your joints. You could either directly connect ( parent) those controllers to each other or you can make the connections with the set driven key. The next step would be to control all those joints with curve controllers, right! The final step would be to control all those controllers with GUI system. Let’s assume you have a facial rig built all with joints in Maya. The creator of this simple and yet very productive script is Vijay Lakshmanan.īasically, the ideal workflow for the facial rig is to be controlled through GUI (Graphic User Interface) so the life of the animator who will be responsible to bring the character to life would be easier. If you are doing a lot of custom facial rigging in Maya, you should definitely take a look at this Mel script.ĭownload the Mel script of create facial GUI controls in Maya. Make your custom facial controllers with a few clicks.
#HOW TO MAKE A THUMBNAIL FOR YOUTUBE WITH FACERIG FREE#
Create facial GUI (Graphic User Interface) controls with this awesome and free Mel script in Maya.